In the match itself, there is no health bar, but the wrestlers will begin to slouch, limp or hold a damaged limb. After grappling, the player can use A or B and the d-pad to attempt different moves. Holding the buttons down perform stronger versions. A and B can grapple and strike respectively. Pressing these at the last possible moment before being attacked initiates a counter move. The D-pad is used to move, the control stick taunts, and the c-buttons can run and change targets. WWF WrestleMania 2000 used the AKI engine, previously seen in the studios prior wrestling games under the WCW brand ( WCW/nWo: World Tour and WCW/nWo Revenge) and as a result used many of the same buttons to perform the same moves.
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